NOD Army units

Introduction

NOD armies are very efficients at the beggining of the worlds. Their Vertigos can smash a signle column of the enemies is a very good way to get one-shots on almost every shots.

Laters in the game, it also unlocks very powerful units like the Salamanders and their amazing upgrades. Avatars, earlier in the game, are also very powerful units and their upgrades are also amazing (absorbing damage like the Salamanders).

Infantry Units

Militant

Basic squad, best suite to fight other infantry.

AttributeValue
Range1.5
Speed60
Ammo850

Upgrade: Stealth
Effect: Unit is cloaked and can't be detected by the enemy unless it attacks first.

AttributeValue
Cost ($)$ 5M
RP10M

Militant Rocket Squad

Sent to attack structures.

AttributeValue
Range2.5
Speed60
Ammo1800

Upgrade: Defense matrix
Effect: Unit is protected by a shield that can reduce damage.

AttributeValue
Cost ($)$ 80M
RP160M

Confessor

Weak defense but out-ranges enemy infantry.

AttributeValue
Range2.5
Speed60
Ammo350

Upgrade: Defense matrix
Effect: Unit is protected by a shield that can reduce damage.

AttributeValue
Cost ($)$ 470M
RP940M

Black Hand

Sent to attack enemy vehicles.

AttributeValue
Range1.5
Speed60
Ammo900

Upgrade: Conflagration
Effect: Damages units and structures within a 1.5 radius around the main target.

AttributeValue
Cost ($)$ 460M
RP920M

Commando

High endurance infantry specialized against structures.

AttributeValue
Range1.5
Speed60
Ammo4000

Upgrade: Stealth
Effect: Unit is cloaked and can't be detected by the enemy unless it attacks first.

AttributeValue
Cost ($)$ 75M
RP150M

Vehicles

Attack bike

Fast bike with high impact against structures.

AttributeValue
Range1.5
Speed120
Ammo2500

Upgrade: Shield
Effect: Unit is protected by a shield that can reduce damage.

AttributeValue
Cost ($)$ 12M
RP24M

Scorpion

Light tank, best suited to attack vehicles.

AttributeValue
Range2.5
Speed90
Ammo1300

Upgrade: Laser cutter
Effect: Damages enemy units when running over them.

AttributeValue
Cost ($)$ 100M
RP200M

Reckoner

Anti-infantry vehicle with short range.

AttributeValue
Range1.5
Speed90
Ammo650

Upgrade: Transport
Effect: Transport 1 unit to the first row of the enemy base. Release it when destroyed.

AttributeValue
Cost ($)$ 30M
RP60M

Avatar

Heavy walker with solid damage impact. Best used against vehicles.

AttributeValue
Range1.5
Speed90
Ammo2100

Upgrade: Conversion
Effect: Converts damage dealt to enemy units into health.

AttributeValue
Cost ($)$ 960M
RP960M

Specter

Fast wall and building breaker.

AttributeValue
Range2.5
Speed120
Ammo4500

Upgrade: Stealth
Effect: Unit is cloaked and can't be detected by the enemy unless it attacks first.

AttributeValue
Cost ($)$ 40M
RP80M

Air units

Venom

Infantry buster.

AttributeValue
Range2.5
Speed120
Ammo1200

Upgrade: Transport
Effect: Transport 1 unit to the first row of the enemy base. Release it when destroyed.

AttributeValue
Cost ($)$ 270M
RP540M

Cobra

Vehicle buster.

AttributeValue
Range1.5
Speed120
Ammo1200

Upgrade: Shield
Effect: Unit is protected by a shield that can reduce damage.

AttributeValue
Cost ($)$ 9M
RP18M

Salamander

Structure buster.

AttributeValue
Range2.5
Speed120
Ammo5000

Upgrade: Conversion
Effect: Converts damage dealt to enemy units into health.

AttributeValue
Cost ($)$ 1.2G
RP2.4G

Vertigo

Quick air strike to bring down structures.

AttributeValue
Range0.5
Speed240
Ammo6000

Upgrade: Nano Tech
Effect: Cheaper repairs after combat.

AttributeValue
Cost ($)$ 215M
RP430M
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