NOD armies are very efficients at the beggining of the worlds. Their Vertigos can smash a signle column of the enemies is a very good way to get one-shots on almost every shots.
Laters in the game, it also unlocks very powerful units like the Salamanders and their amazing upgrades. Avatars, earlier in the game, are also very powerful units and their upgrades are also amazing (absorbing damage like the Salamanders).
Basic squad, best suite to fight other infantry.
| Attribute | Value |
|---|---|
| Range | 1.5 |
| Speed | 60 |
| Ammo | 850 |
Upgrade: Stealth
Effect: Unit is cloaked and can't be detected by the enemy unless it attacks first.
| Attribute | Value |
|---|---|
| Cost ($) | $ 5M |
| RP | 10M |
Sent to attack structures.
| Attribute | Value |
|---|---|
| Range | 2.5 |
| Speed | 60 |
| Ammo | 1800 |
Upgrade: Defense matrix
Effect: Unit is protected by a shield that can reduce damage.
| Attribute | Value |
|---|---|
| Cost ($) | $ 80M |
| RP | 160M |
Weak defense but out-ranges enemy infantry.
| Attribute | Value |
|---|---|
| Range | 2.5 |
| Speed | 60 |
| Ammo | 350 |
Upgrade: Defense matrix
Effect: Unit is protected by a shield that can reduce damage.
| Attribute | Value |
|---|---|
| Cost ($) | $ 470M |
| RP | 940M |
Sent to attack enemy vehicles.
| Attribute | Value |
|---|---|
| Range | 1.5 |
| Speed | 60 |
| Ammo | 900 |
Upgrade: Conflagration
Effect: Damages units and structures within a 1.5 radius around the main target.
| Attribute | Value |
|---|---|
| Cost ($) | $ 460M |
| RP | 920M |
High endurance infantry specialized against structures.
| Attribute | Value |
|---|---|
| Range | 1.5 |
| Speed | 60 |
| Ammo | 4000 |
Upgrade: Stealth
Effect: Unit is cloaked and can't be detected by the enemy unless it attacks first.
| Attribute | Value |
|---|---|
| Cost ($) | $ 75M |
| RP | 150M |
Fast bike with high impact against structures.
| Attribute | Value |
|---|---|
| Range | 1.5 |
| Speed | 120 |
| Ammo | 2500 |
Upgrade: Shield
Effect: Unit is protected by a shield that can reduce damage.
| Attribute | Value |
|---|---|
| Cost ($) | $ 12M |
| RP | 24M |
Light tank, best suited to attack vehicles.
| Attribute | Value |
|---|---|
| Range | 2.5 |
| Speed | 90 |
| Ammo | 1300 |
Upgrade: Laser cutter
Effect: Damages enemy units when running over them.
| Attribute | Value |
|---|---|
| Cost ($) | $ 100M |
| RP | 200M |
Anti-infantry vehicle with short range.
| Attribute | Value |
|---|---|
| Range | 1.5 |
| Speed | 90 |
| Ammo | 650 |
Upgrade: Transport
Effect: Transport 1 unit to the first row of the enemy base. Release it when destroyed.
| Attribute | Value |
|---|---|
| Cost ($) | $ 30M |
| RP | 60M |
Heavy walker with solid damage impact. Best used against vehicles.
| Attribute | Value |
|---|---|
| Range | 1.5 |
| Speed | 90 |
| Ammo | 2100 |
Upgrade: Conversion
Effect: Converts damage dealt to enemy units into health.
| Attribute | Value |
|---|---|
| Cost ($) | $ 960M |
| RP | 960M |
Fast wall and building breaker.
| Attribute | Value |
|---|---|
| Range | 2.5 |
| Speed | 120 |
| Ammo | 4500 |
Upgrade: Stealth
Effect: Unit is cloaked and can't be detected by the enemy unless it attacks first.
| Attribute | Value |
|---|---|
| Cost ($) | $ 40M |
| RP | 80M |
Infantry buster.
| Attribute | Value |
|---|---|
| Range | 2.5 |
| Speed | 120 |
| Ammo | 1200 |
Upgrade: Transport
Effect: Transport 1 unit to the first row of the enemy base. Release it when destroyed.
| Attribute | Value |
|---|---|
| Cost ($) | $ 270M |
| RP | 540M |
Vehicle buster.
| Attribute | Value |
|---|---|
| Range | 1.5 |
| Speed | 120 |
| Ammo | 1200 |
Upgrade: Shield
Effect: Unit is protected by a shield that can reduce damage.
| Attribute | Value |
|---|---|
| Cost ($) | $ 9M |
| RP | 18M |
Structure buster.
| Attribute | Value |
|---|---|
| Range | 2.5 |
| Speed | 120 |
| Ammo | 5000 |
Upgrade: Conversion
Effect: Converts damage dealt to enemy units into health.
| Attribute | Value |
|---|---|
| Cost ($) | $ 1.2G |
| RP | 2.4G |
Quick air strike to bring down structures.
| Attribute | Value |
|---|---|
| Range | 0.5 |
| Speed | 240 |
| Ammo | 6000 |
Upgrade: Nano Tech
Effect: Cheaper repairs after combat.
| Attribute | Value |
|---|---|
| Cost ($) | $ 215M |
| RP | 430M |